PhD research about the expressive use of digital media, developed at the Visual Arts program at ECA/USP (Brasil) and University College London (UK). Thesis defended in May 2016.
Part of this research was developed at the London Knowledge Lab (University College London/Institute of Education), with funding by CNPq (post).
In Brasil, the project was part of the Visual Arts program at the School of Communication and Arts of the University of São Paulo (ECA/USP), with funding by CAPES.
Soon, links for the thesis and other updates. Read the abstract below.
This thesis is about a specific creative approach in digital media: the expressive use of procedural authorship (i.e., the creation or manipulation of algorithms). This approach, which we call procedural expressiveness, distinguishes itself in a fundamental manner from the use of computers solely to emulate traditional forms and languages. Our investigation includes practical studies conducted in the context of the Playing Beowulf project (University College London), where I worked as part of the research and development team of MissionMaker, an educational software for creating digital narratives and games. With this thesis we hope to contribute in understanding the expressive use of procedural authorship in digital media, and its fundamental role in achieving the unique expressiveness of this medium.
Keywords: procedural expressiveness, digital narratives, games and art
Reference: FERREIRA, Daniel Peixoto. Procedural Expressiveness: digital narratives and games. Thesis (doctoral) -School of Communication and Arts, University of São Paulo. 2016.
Read about my previous masters research here.
[Post from 2016/05/05. Updated when original post (in Portuguese) does. Reposted 2017/06/09 (bump).]