This article was written during my research period at the London Knowledge Lab (Institute of Education UCL). I worked in the Playing Beowulf project, which involves the implementation of a game authoring software based on the Anglo-Saxon epic poem Beowulf. In this article I explore the more theoretical aspects of my study in that project.
The article is cited in the book Researching New Literacies: Design, Theory, and Data in Sociocultural Investigation (2017, Peter Lang/Gbooks), in chapter 9: Games, films and media literacy: frameworks for multimodal analysis (PDF). The chapter was written by Andrew Burn (UCL), my former PhD supervisor in the UK back in 2015 (website).
– Read more about Playing Beowulf here.
– I wrote two other articles based on this study (here).
This text presents initial considerations about the meaning potential of procedurality in digital media, from the perspective of the designer working in this medium. In simple terms, the procedural aspect of digital media refers to this medium’s fundamental ability to execute a series of rules in an autonomous fashion. Procedural authorship allows for unique strategies of representation and expression, different than in any other traditional medium or language. The objective of this particular study is to identify and analyze the usage of procedural semiotic resources by the designers of digital games created using MissionMaker, as well as the availability of such resources in that software, as a means to discuss the meaning potential of procedurality in a more general sense. The framework used is the Multimodal Analysis approach, as well as a methodology of my own, developed in a previous research. (Jun. 2015)
Keywords: procedurality, authorship, expression, multimodal analysis
Download link: pdf
FERREIRA, Daniel Peixoto. The Meaning Potential of Procedurality: initial considerations on procedural semiotic resources. DARE website. Jun. 2015.