Prototype for an isometric adventure game about memory (loss).
Learn is an interactive application based on a simple artificial learning algorithm. The little blue balls are born, they move according to gestures defined by the user and then die. Click above to open (new tab).
Watch an animation created using this algorithm here (new tab).
Click above to open (Flash). View some images.
Move mouse to “draw”, click to pause, spacebar to reset.
Click voxels to “sculpt”. Click the arrow to rotate 90 degrees.
View images of the editor below, in the full post.
The Marriage simulator! Click above to play (Flash, with sound).
Click the priest’s head and find out if the marriage will work.
Features modular character design.
Prototype for a 3D snake-like game, being developed in Unity.
Skeleton simulator (non-interactive). Click above (static version here).
Game in development. Click above for images.
Based on the first Nibballs.
Suzy L. Heart is a game about finding lost children and edible walls. In final stages of development (since 2009!). Click above for images.
The game is based on a fun mechanic that involves dynamic deformation of level topology.