DANIEL FERREIRA     DIGITAL CREATIVE
Selection of articles and other academic texts.
Art and Research seminar

Art and Research

I participated with a poster at the Transdisciplinary Dialogues International Seminar, from June 8th to 10th, at Paço das Artes (University of São Paulo, Brazil).

The poster presents the study I developed at the London Knowledge Lab (Institute of Education UCL), as part of my PhD research about procedural authorship (post).

Full program for the seminar here (in Portuguese).

Image credit (and help with poster): Maurício Taveira

  

MissionMaker Conversations articles

The two articles presented here resulted from my work in the Playing Beowulf project, during my research period at the London Knowledge Lab (Institute of Education UCL). This project involves the implementation of a game authoring software based on the Anglo-Saxon epic poem Beowulf. I made several case study analyses of the videogames created during a pilot workshop for the project, in October 2014, as well as interviews with their creators.

– Read more about Playing Beowulf here.
– My work at the LKL also resulted in a longer theoretical article (here).

Note: the articles are hosted at the DARE website.

READ MORE
  

Nibballs: a case study paper

In the paper Nibballs: case study of a game I analyze the process of development of this game developed by me, as well as it’s reception by the public at the FILE Games exhibit, in which it participated in 2009

– Paper available only in portuguese, here (pdf).
– Link to play Nibballs and more information about the game in this post.

READ MORE
  

Procedural Poetics dissertation

My masters dissertation titled Procedural Poetics: a glimpse into the artistic thought and the expressiveness of digital media is available (only in portuguese) online at the Digital Library of the University of São Paulo (USP) (pdf here). Physical copies are available at the library of the School of Communications and Arts (ECA) (link).

Read the abstract in English below (the dissertation is in portuguese).

READ MORE
  

Algorithmic Opera procedural

Ópera Algorítmica

Editing will become the writing of a software program that will tell the computer how to arrange (i.e., shot order, cuts, dissolves, wipes, etc.) the information on the disc, playing it back in the specified sequence in real time or allowing the viewer to intervene.

(Bill Viola, 1995)

Algorithmic Opera is a procedural reinterpretation of video capture of a live performance. The video by brazilian artist José Roberto Aguilar is displayed continuously according to a series of rules used to apply cuts, repetitions and rhythms in real time. This work is a partnership between myself and artist Lucila Meirelles.

READ MORE
  

Creative Process and Digital Poetics paper

The paper The creative process and the digital poetics was presented and published in 2011 in the context of the Rumos Cybernetic Art symposium . The event was part of the Itaú Rumos Award, which I received in 2009 for my masters research project (post).

– The papers are available in portuguese in the symposium’s website here.
– Read more about the symposium in this post.

  

Rumos Arte Cibernética Award award

Prêmio Rumos Arte Cibernética (2009)

In 2009 my masters research on the Procedural Poetics received the Rumos Arte Cibernética award for academic research, from the Instituto Itaú Cultural (São Paulo, Brasil).

There was also a symposium in which I participated in a debate and presented my research. I also published a paper about my project in the website of the event (post).

Read about my masters research here.

  

The Meaning Potential of Procedurality article

This article was written during my research period at the London Knowledge Lab (Institute of Education UCL). I worked in the Playing Beowulf project, which involves the implementation of a game authoring software based on the Anglo-Saxon epic poem Beowulf. In this article I explore the more theoretical aspects of my study in that project.

The article is cited in the book Researching New Literacies: Design, Theory, and Data in Sociocultural Investigation (2017, Peter Lang/Gbooks), in chapter 9: Games, films and media literacy: frameworks for multimodal analysis (PDF). The chapter was written by Andrew Burn (UCL), my former PhD supervisor in the UK back in 2015 (website).

READ MORE
  

Hello World! Processing DOC/TRANSLATION

When you write a computer program you are basically encoding an idea into a specific notation that a computer can run. (Casey Reas)

Hello World! Processing (2013, ~41min) is an interesting documentary about creative coding, with focus on open source tools.

I contributed with a portuguese translation of the subtitles, with help from Artur Cabral Reis (Processing SP) and Marcelo Padovani Macieira.

– Video with subtitles in portuguese not yet available (download .srt).
– Project website here: hello-world.cc (interview with directors here).

  

Emergence and Interactivity article

This article is about the intersection between art, technology, emergence and interactivity. I present a brief introduction to the Amoreiras Project and to my own research. The article is available in portuguese here (pdf).

Read about the Amoreiras Project.

READ MORE
  

Procedural and Interactive Narratives article

I presented the article Procedural and Interactive Narratives: new creative strategies and the expressivity of digital media at the Red INAV convention, that happened in Spain, in May of 2012. The article was published in the Comunicación journal (pdf, portuguese), edited by the Sevilla University (abstract in english not available).

Reference:
Revista Comunicación, Nº10, Vol.1, año 2012, PP.201-210. ISSN 1989-600X 210

Read more about the RED INAV convention here.

  

Consistency in Procedural Creation paper

Consistency in Procedural Creation

My paper Consistency in Procedural Strategies and the Expressiveness of Digital Media (“Consistência nas Estratégias Procedurais e a Expressividade do Digital” – pdf, in portuguese) was part of the ABCiber v symposium 2011.

Read the abstract bellow:

Despite the rich creative output by artists working in digital media, the expressive potential of this particular medium is still relatively unexplored.

In this article we will examine specifically the issue of consistency in games and procedural narratives, as well as the role of procedural strategies of creation in general in the consolidation of digital media as an independent expressive form.

Key-words: poetics, procedural strategies of creation, expressivity of the digital medium.

READ MORE
  

A Methodology of Analysis article

The article The Creative Process in Digital Media: a methodology of analysis participated in the XVIII ANPAP (post) and the #8.ART (post) meetings, both in September 2009. Read the abstract below:

In this paper I present the initial phase of my masters research, In which Is proposed a reflection about creativity, style and authorship in the digital poetics.

The goal is to study the mechanisms of the creative process through an investigation of the collaborative relation between the artist and the machine, from the perspective of Software Studies.

One of the theoretical mechanisms adopted is a classification of the various layers involved in the creative process, starting at nature, going through social-cultural aspects and the crafts, and to the digital machine.

Key words: creativity, process, digital, methodology, software studies

The full article (in portuguese) can be downloaded here (pdf).

[Posted 2013/12/12 translated from 2009/07/28 post.]