DANIEL FERREIRA     ART + RESEARCH

Procedural Expressiveness research
narratives, games and the expressive use of digital media (PhD)

Expressividade ProceduralExpressividade Procedural

PhD research about the expressive use of digital media, developed at the Visual Arts program at ECA/USP (Brasil) and University College London (UK). Thesis defended in May 2016.

Part of this research was developed at the London Knowledge Lab (University College London/Institute of Education), with funding by CNPq (post).

In Brasil, the project was part of the Visual Arts program at the School of Communication and Arts of the University of São Paulo (ECA/USP), with funding by CAPES.

Soon, links for the thesis and other updates. Read the abstract below.

Abstract:

This thesis is about a specific creative approach in digital media: the expressive use of procedural authorship (i.e., the creation or manipulation of algorithms). This approach, which we call procedural expressiveness, distinguishes itself in a fundamental manner from the use of computers solely to emulate traditional forms and languages. Our investigation includes practical studies conducted in the context of the Playing Beowulf project (University College London), where I worked as part of the research and development team of MissionMaker, an educational software for creating digital narratives and games. With this thesis we hope to contribute in understanding the expressive use of procedural authorship in digital media, and its fundamental role in achieving the unique expressiveness of this medium.

Keywords: procedural expressiveness, digital narratives, games and art
Reference: FERREIRA, Daniel Peixoto. Procedural Expressiveness: digital narratives and games. Thesis (doctoral) -School of Communication and Arts, University of São Paulo. 2016.

Read about my previous masters research here.

[Updated when the original post (in Portuguese) does.]

  

15 Comments »

  1. […] [This post in english.] […]

    Pingback de Expressividade Procedural | 7luas — 2013/09/13 @ 12:41

  2. […] Adrian Ward is a digital artist and musician. Since his first contact with computers his approach with technology has always been subversive. In the article How I Drew One Of My Pictures the artist describes a simple ZX BASIC program that “scribbles” on the screen. I use this algorithm as an example in my masters dissertation about procedural poetics (about). […]

    Pingback de Scribbles (Adrian Ward) | 7luas — 2014/02/01 @ 10:39

  3. […] Read about my current doctoral research here. […]

    Pingback de Procedural Poetics | 7luas — 2014/02/19 @ 23:40

  4. […] Read more about my research on the expressive use of digital media here. […]

    Pingback de TIME Actually Gets Last of Us | 7luas — 2014/11/16 @ 16:36

  5. […] My PhD research is about the expressive use of digital media. It is part of the Visual Arts program at the School of Communication and Arts of the University of São Paulo (ECA/USP), in Brasil (read more about it here). […]

    Pingback de Procedural Creation With MissionMaker | 7luas — 2015/01/04 @ 11:27

  6. […] In this post I present some of Sherman’s ideas, and comment on them. I also reflect on the fundamental differences between his views and my own research. […]

    Pingback de Words About Games | 7luas — 2015/01/26 @ 10:15

  7. […] exploring the expressive potential that is unique to this medium. Read more about my research here. […]

    Pingback de The Sculptor (Scott McCloud) | 7luas — 2015/03/15 @ 13:28

  8. […] Murray also explains how the understanding of this “new” medium can benefit from investigating how (and when) traditional, more established and mature, languages push the limits of their forms (this is one of the approaches I take in my own research). […]

    Pingback de Janet Murray’s 1998 TED Talk | 7luas — 2015/06/02 @ 06:19

  9. […] about my research on procedural expressiveness here. One of the biggest advances in the field of artificial intelligence applied to virtual characters […]

    Pingback de Heavy Rain x Façade? | theblog | 7luas — 2015/11/19 @ 13:34

  10. […] Note: posts about Playing Beowulf, MissionMaker 2 and my research. […]

    Pingback de Unity | theblog | 7luas — 2015/11/21 @ 13:28

  11. […] – Read about Playing Beowulf and the previous MissionMaker here. – Read about my research on procedural expressiveness. […]

    Pingback de MissionMaker 2 | research | 7luas — 2015/11/23 @ 10:27

  12. […] basic. However, I do still dabble and experiment with some programming languages, mainly due to my research in computer art, but also for my own creative purposes. […]

    Pingback de Hour of Code | research | 7luas — 2015/11/25 @ 14:07

  13. […] my own research, I use the term “Procedural Expression”, but I make it clear that the expression comes […]

    Pingback de More Notes on Procedurality | theblog | 7luas — 2016/01/22 @ 12:48

  14. […] enjoyed Kate Compton’s “Let It Grow” presentation, since it resonates with my own research, which focuses on the creator (or artist) and the creative process […]

    Pingback de ProcJam 2015 | criacao | 7luas — 2016/05/05 @ 13:36

  15. […] is an informal channel of communication. For more academically rigorous content, please refer to my PhD thesis, Masters dissertation or articles. […]

    Pingback de Computers and Code in the Media | research | 7luas — 2016/09/12 @ 18:30

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