The Playing Beowulf project is about procedural literacy and it involves the development of an educational game authoring software. My work on it focused on the methodology, tools and user interface for procedural authorship – my activities included design, research and development, workshop tutoring and academic output.
This project is based on the London Knowledge Lab (Institute of Education UCL), where I developed part of my Split-PhD research.
Clique e mova o mouse na imagem abaixo.
[English version of this work not currently available.]
Texto: trecho de 8 1/2 – Fellini.
The following is a selection of practical examples of interesting projects and products related to creative/expressive coding (topic of PhD research). The idea here is to shift the focus from artistic, expressive or experimental projects, which I usually deal with in my studies, to the more comercial applications in the creative industry.
Banner design and art direction for banking sector (3 images).
I presented the talk The Expressive Use of Procedural Authorship at the Design Research Conference 2006/1. The event was part of the graduate design programme of the Anhembi Morumbi University (São Paulo, Brasil). Organized by Prof. Dr. Gilbertto Prado, the event was held in April 28th, 2016.
Click above for the folder (in Portuguese).
Prototype for an isometric adventure game about memory (loss).
PhD research about the expressive use of digital media, developed at the Visual Arts program at ECA/USP (Brasil) and University College London (UK). Thesis defended in May 2016.
Third musical compilation of lofi home recordings.
Experiments in image processing. The algorithm connects pixels with similar RGB values using lines, resulting in a “sketch” look.
Prototype for a 3D snake-like game, being developed in Unity.
[Versão em português ainda não disponível para este post.]
WIRED published an article on procedural generation (procgen), as part of it’s fourth annual trends report “The WIRED World in 2016”. In this post I’ll comment on some parts of the article which I believe to be common misconceptions about the field of procgen.
Read another post on procedurality here.