DANIEL FERREIRA     DIGITAL CREATIVE
Pixel Man pixel art

Pixel Man

  

Procedural Authorship: Playing Beowulf research

Procedural Creation

The Playing Beowulf project is about procedural literacy and it involves the development of an educational game authoring software. My work on it focused on the methodology, tools and user interface for procedural authorship – my activities included design, research and development, workshop tutoring and academic output.

This project is based on the London Knowledge Lab (Institute of Education UCL), where I developed part of my Split-PhD research.

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Destruir x Criar 360 COMIC

Clique e mova o mouse na imagem abaixo.


[English version of this work not currently available.]

Texto: trecho de 8 1/2 – Fellini.

  

Creative Coding: Comercial Applications cases

The following is a selection of practical examples of interesting projects and products related to creative/expressive coding (topic of PhD research). The idea here is to shift the focus from artistic, expressive or experimental projects, which I usually deal with in my studies, to the more comercial applications in the creative industry.

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Day/Nite poetry

Day/Nite

A little concrete poetry with SVG. Click here (new tab).

  

Finasa – Bradesco (banking) banner

Finasa – Bradesco (banking)

Banner design and art direction for banking sector (3 images).

  

Procedural Authorship talk

Emprego Expressivo da Autoria Procedural (Palestra Anhembi Morumbi)

I presented the talk The Expressive Use of Procedural Authorship at the Design Research Conference 2006/1. The event was part of the graduate design programme of the Anhembi Morumbi University (São Paulo, Brasil). Organized by Prof. Dr. Gilbertto Prado, the event was held in April 28th, 2016.

Click above for the folder (in Portuguese).

PPGDesign Universidade Anhembi Morumbi (PT)

  

Bisneto (great-grandson) prototype

Prototype for an isometric adventure game about memory (loss).

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Procedural Expressiveness research

Expressividade ProceduralExpressividade Procedural

PhD research about the expressive use of digital media, developed at the Visual Arts program at ECA/USP (Brasil) and University College London (UK). Thesis defended in May 2016.

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Firula toy

Firula

Generative drawing toy in p5.js. Play here!

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Modern Love Songs 2016 music

Third musical compilation of lofi home recordings.

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Computers and Code in the Media tweets

Below is a selection of my tweets on or about what I consider to be confusions, misunderstandings and blunders, both in the media and popular culture, about topics related to my research (such as – but not limited to – technology, coding, games, AI, procedurality, language etc.).

Links may be either directly to said confusing content or to a related commentary/post on them. Enjoy!

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Chromatic Connections experiment

Chromatic Connections

Experiments in image processing. The algorithm connects pixels with similar RGB values using lines, resulting in a “sketch” look.

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3D Snake prototype

3D Snake

Prototype for a 3D snake-like game, being developed in Unity.

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More Notes on Procedurality research

[Versão em português ainda não disponível para este post.]

WIRED published an article on procedural generation (procgen), as part of it’s fourth annual trends report “The WIRED World in 2016”. In this post I’ll comment on some parts of the article which I believe to be common misconceptions about the field of procgen.

Read another post on procedurality here.

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Nibballs game

Nibballs is based on the classic Snake game (or Nibbles).
Part of FILE 2009 Festival, in the Games category (play|image).

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